SDL3 Sprite Jitter Fix: Rounding Float Coordinates for Pixel-Perfect Rendering
SDL3 passes sprite positions as floats, and fractional logical coords multiplied by an integer scale factor cause sub-pixel jitter. Here’s the one-line fix.
SDL3 passes sprite positions as floats, and fractional logical coords multiplied by an integer scale factor cause sub-pixel jitter. Here’s the one-line fix.